High-Scale Gaming Infrastructure Platform
Engineered a distributed gaming backend platform handling 100,000+ concurrent users with real-time state synchronization and sub-50ms latency requirements.
Problem
The existing gaming backend was a monolithic application that could not scale beyond 10,000 concurrent users. Game state synchronization failures caused player disconnections during peak hours. The deployment process required 2-hour maintenance windows, frustrating players and reducing engagement.
Solution
We decomposed the monolith into a distributed services architecture with dedicated services for matchmaking, game state management, player profiles, and real-time communication. A custom WebSocket gateway handles persistent connections with automatic failover. The entire platform runs on Kubernetes with auto-scaling policies tuned to player activity patterns.